Although Grand Theft Auto VI will not be available on PC this month, some gamers are experimenting with ways to bring Nvidia’s DLSS 5 technology to console games using PC graphics hardware. One proposed setup routes PlayStation 5 footage through a 4K capture card, applies DLSS 5 processing and frame generation, and sends the enhanced video back to a 4K television.
In a post on the not explicitly moderated Gratavi subreddit, Reddit user RevolutionaryBus8208 outlined the setup. It connects a PlayStation 5 to a PC through a 4K capture card, allowing the video signal to be processed with the open-source Veyra tools and DLSS 5’s AI-powered “Neural Rendering” technology.
The process also uses DLSS frame generation to turn the 30 fps source into a 90 fps output. The resulting signal is then sent back to a 4K television, theoretically adding some of the visual benefits associated with a powerful PC graphics card to games running exclusively on a console.
Testing the setup with GTA VI footage
To demonstrate the idea, RevolutionaryBus8208 processed the Grand Theft Auto VI extended look trailer posted in August. The DLSS-processed version produces clearer background elements, more subtle shadows, and what appears to be more realistic light scattering on some surfaces.
The changes are not uniformly positive. Compared with the original footage, the processed video sometimes looks washed out, with less pronounced blacks. Some scenes may also have an unnaturally smooth appearance resembling a “melodrama effect.”
Grand Theft Auto VI extended-look trailer footage processed with DLSS 5 looks noticeably different.
DLSS 5 remains a work in progress
The upscaled footage also contains occasional graphical artifacts and glitches caused by the frame-generation process. Even so, the experiment is an interesting proof of concept, illustrating how far DLSS 5 has progressed from some of the early “horror show” memes that circulated online earlier this year.
Source: arstechnica.com


